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GHOSTBUSTERS: THE VIDEO GAME REVIEW![]() Posted by Kory Baldwin on Jun 27, 2009 08:15 (177 days ago) |
![]() I have mixed feelings about Terminal Reality’s Ghostbusters: The Video Game. While the title has done many things right that serve the now legendary franchise well, several missteps have also been taken that significantly lessen the experience.
The game takes place during Thanksgiving 1991, two years after the events of the second film, and continues as the third installment of the ongoing story. You play as the “Rookie,” a nameless new member of the team learning the ropes of busting ghosts. The now expected Gozerian haunting mayhem ensues as the unruly trans-dimensional god once again tries to bring destruction to a hopeless New York City.
Ghostbusters: TVG gets several things right. The voices of the Ghostbusters and the majority of the characters present in the game are supplied by the original cast members of the films. There is nothing better than a game filled with voice acting—even when many are speaking at once—where seeing the speaker is not necessary in order to correctly identify them. With the iconic voices of Harold Ramis, Dan Aykroyd, Bill Murray, and many more, you never wonder which Ghostbuster or character is speaking, even if they are not on screen.
Ghostbusters features incredible set and environment work as well as admirable art direction. Every local is unique and examining each area as you trek through the various missions is a joy. If there is one thing the lads and ladies at Terminal Reality should pride themselves on it is the creation of a fantastic, beautiful, and detailed world for the Ghostbusters to fight in and save.
![]() Ghostbusters features an impressive level of destructibility.
The Ghostbusters proton packs have been meticulously and lovingly recreated and fans of the series will be pleased. Three new types of attack have been added to the packs, each with an impressive secondary mode of fire; the Stasis Stream (which freezes enemies and offers a shotgun style secondary fire), the Meson Collider (a ball of energy with a homing ability), and the positively-charged Slime Blower (green slime that weakens enemies with a “slime tether” secondary ability that lets you pull objects together). The new abilities are fun and specifically required by certain areas in the game for advancement through the campaign.
Busting ghosts is fun and the developers had the presence of mind to make sure that you fight more than just specters and spirits of the dead. In fact, a host of monsters and impressive bosses—aside from the last one who proved both easy and lame—will keep you busy throughout and manage to keep the title interesting. Be ready, you aren’t just a ghost hunter anymore.
Also worth mentioning are the game’s impressive lighting, detailed CGI cut scenes, the noteworthy recreation of movie character faces, and authentic Ghostbuster humor. Nods must be made as well to the high level of environment destruction that the game serves up, a must to remain true to the source material from the films. Basically, if an object is smaller than a bus and not a permanent fixture of the environment you can blast it to bits in seconds.
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