Fallout 3 Review
Welcome to a Brave New World.
In the year 2077 nuclear war ravages the world as we know it. The wealthy, squared away in fallout shelters called vaults, continue with their lives as best they can, armed with the knowledge that their descendant’s offspring will be the first among them to once again bask in the light of the sun. For two hundred years the vaults remain closed: until one fateful day in 2277 - the day your Dad decides to go for a walk.
As any good Son would, you feel obliged to follow in Dad’s footsteps and solve the mystery of his disappearance. So, after living in the security of Vault 101 for 19 years, you finally grow some glowing green balls and step out into the irradiated world of the Capital Wasteland.
Sound interesting? That’s the premise behind Fallout 3, the latest game in the Fallout series from Bethesda Softworks. Its part RPG, part FPS, part action-adventure, all neatly rolled into one gigantic quest spread across hundreds of miles of D.C. wasteland. You star as the Lone Wanderer, the son of “Dad” who emerges into the wasteland with only the clothes on his back, a truncheon (or maybe a pistol) and your trusty Pip Boy.
The Pip Boy, a gift given to all vault dwellers when they come of age, is the interface to your character, inventory and location. With it you will be able to heal yourself and repair weapons, check your attributes, GPS your location, fast travel and even see in the dark. It’s a brilliant interface considering that its main function is to manage all of the role-playing elements of the game, which, more often than not in titles of this nature, are displayed via a series of boring menus.
But I’m getting ahead of myself. Before the opportunity arises to step out into the world, you will have to design your character, establish his or her S.P.E.C.I.A.L. attributes (essentially strength, agility, intelligence, etc) and pass the equivalent of a university entrance test to determine your skill base. Once this character building phase is out of the way, you then have to decide how to escape Vault 101. Will you sneak or fight your way out?