Ultimate Mortal Kombat 3 Review
Despite its flaws, Ultimate Mortal Kombat 3 is still a must own!
For those unable to cope with the rather tame nature of many fighting games, the Mortal Kombat series was always one that would stand out to those looking for a “M rated” fighter. From arcade machines to consoles, little has changed and the series has still remained a favourite among many. Ultimate Mortal Kombat 3 on the XBLA is one of the very few arcade games we would highly recommend to gamers.
Ultimate Mortal Kombat 3 is a faithful port of the arcade classic; the port is welcoming to both old and new players alike. Like many retro releases, emulation technology is getting the job done for this port which is a bit disappointing. Despite this the release still does enough to standout and differentiates itself from the title of “cash in”.
Surprisingly, Ultimate Mortal Kombat 3 does indeed feature a story, with multiple endings. You pick a character and a difficulty, fight through the ranks to defeat Shao Khan and see your characters unique ending. Sure it may not be very in-depth like the recent iterations of Mortal Kombat, but it still adds much replay value.
There are many ways to play Mortal Kombat, from a simple button masher to a complex fighter featuring many different moves ranging in complexity. Digital Eclipse did very little to the gameplay which in this case is a good thing, classic Mortal Kombat, does it get any better?
Very little was done with the graphics, the game is being emulated in 4:3 to preserve the textures, to compensate Mortal Kombat art is added around the edges of the window. A option does exist however to play the game in 16:9 if you so choose to, keep in mind the textures won’t look stellar.The same applies for audio; although the sounds and music were touched up to sound better they weren’t drastically improved by any means. This isn’t necessarily a bad thing, the sound of Mortal Kombat was also unique and memorable, why fix it if it isn’t broken?
The A.I. in Mortal Kombat always stands out, you choose your regular difficulty and the A.I. adapts around it. If you continuously loose the A.I. will ease up on you, essentially allowing you to win and continue, the reverse is also true but to a certain extent, you won’t exceed the difficulty you chose too much. This of course was a trick to get you to stay at the arcade machines longer; fortunately this still remains a welcome component that will only increase the games appeal.